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Game Player Interaction

HCI for video game players

Showing posts with label information architecture. Show all posts
Showing posts with label information architecture. Show all posts

Saturday, 13 December 2008

User/Experience Design

Some links to consider the various components that might be involved in my Ph.D,

The Disciplines of User Experience

What is User Experience Design

Experience Design
Experiential Marketing
Experience Design and the Design of Experience

User experience design
User Experience - Our Definition
User Experience Design
How to quantify the user experience

Information Architecture
Posted by Gareth R. White at 13:00 No comments:
Labels: experience, experience design, ia, information architecture, user experience, UX
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About

A blog about Human-Computer Interaction with video games.
Written by professional video game developer and PhD student, Gareth R White.

Links

  • ACM SIG CHI
  • Barr, Pippin
  • Behavioristics
  • Blind Second Life
  • Computers in Entertainment
  • CyberGames Conference
  • Game Culture
  • Game Sound
  • Interaction Design
  • Interactions: New Visions of Human-Computer Interaction
  • International Hobo
  • International Journal of Computer Games Technology, The
  • Microsoft Game User Research
  • My Game Studies (Aki Järvinen)
  • Nielsen, Jakob
  • Only a Game
  • Orbus Gameworks
  • Phenomenology Online
  • STC SIG Game Usability Resources
  • The 400 Project
  • Usability One
  • XEO Design

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