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| SESSION: Game design | | Crafting game-models using reactive system design David Harel, Itai Segall, Hillel Kugler, Yaki Setty Pages 121-128 Full text available: Pdf(1.90 MB) | | Using genres to customize usability evaluations of video games David Pinelle, Nelson Wong, Tadeusz Stach Pages 129-136 Full text available: Pdf(356 KB) | | Designing game idea generation games Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpää Pages 137-144 Full text available: Pdf(597 KB) | | A low-cost infrastructure for tabletop games Christopher Wolfe, J. David Smith, T. C. Nicholas Graham Pages 145-151 Full text available: Pdf(1.04 MB) |
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| SESSION: Graphics, visual techniques, sound in games, and hardware | | Content scheduling in multimedia interactive mobile games M. Mohsin Saleemi, Kristian Nybom, Johan Lilius, Jerker Björkqvist Pages 152-159 Full text available: Pdf(817 KB) | | Experiments in the use of game technology for pre-visualization Michael Nitsche Pages 160-165 Full text available: Pdf(552 KB) | | Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution Brent Cowan, Bill Kapralos Pages 166-172 Full text available: Pdf(544 KB) | | Guidelines for designing augmented reality games Richard Wetzel, Rod McCall, Anne-Kathrin Braun, Wolfgang Broll Pages 173-180 Full text available: Pdf(700 KB) |
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| SESSION: Graphics, visual techniques, sound in games, and hardware | | The case for research in game engine architecture Eike Falk Anderson, Steffen Engel, Peter Comninos, Leigh McLoughlin Pages 228-231 Full text available: Pdf(313 KB) | | Towards 3D model interoperability in games Jia Sing Chen, Andrew Hogue Pages 232-235 Full text available: Pdf(1.14 MB) | | Experience in the design and development of a game based on head-tracking input Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham Pages 236-239 Full text available: Pdf(366 KB) | | Exaggerated head motions for game viewpoint control Robert J. Teather, Wolfgang Stuerzlinger Pages 240-243 Full text available: Pdf(419 KB) | | FIVIS bicycle simulator: an immersive game platform for physical activities R. Herpers, W. Heiden, M. Kutz, D. Scherfgen, U. Hartmann, J. Bongartz, O. Schulzyk Pages 244-247 Full text available: Pdf(563 KB) | | Integrating cumulative context into computer games Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk Pages 248-251 Full text available: Pdf(734 KB) |
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| POSTER SESSION: Educational games, game-based learning | | Interactive accounting simulation environment for accounting education and training Andrew Milner, Andrew Hogue, Bill Kapralos, John Friedlan Pages 258-259 Full text available: Pdf(331 KB) | | Interprofessional care simulator for critical care education Brent Cowan, Matthew Shelley, Hamed Sabri, Bill Kapralos, Andrew Hogue, Michelle Hogan, Michael Jenkin, Sandra Goldsworthy, Louise Rose, Adam Dubrowski Pages 260-261 Full text available: Pdf(483 KB) | | Lessons from Brain Age on password memorability Alain Forget, Sonia Chiasson, Robert Biddle Pages 262-263 Full text available: Pdf(502 KB) |
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