skip to main
|
skip to sidebar
Game Player Interaction
HCI for video game players
Wednesday 23 July 2008
Digiplay
Usability
and
User Experience
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
About
A blog about Human-Computer Interaction with video games.
Written by professional video game developer and PhD student,
Gareth R White
.
Links
ACM SIG CHI
Barr, Pippin
Behavioristics
Blind Second Life
Computers in Entertainment
CyberGames Conference
Game Culture
Game Sound
Interaction Design
Interactions: New Visions of Human-Computer Interaction
International Hobo
International Journal of Computer Games Technology, The
Microsoft Game User Research
My Game Studies (Aki Järvinen)
Nielsen, Jakob
Only a Game
Orbus Gameworks
Phenomenology Online
STC SIG Game Usability Resources
The 400 Project
Usability One
XEO Design
Blog Archive
Blog Archive
May 2010 (1)
August 2009 (2)
July 2009 (1)
June 2009 (1)
May 2009 (2)
April 2009 (3)
March 2009 (7)
February 2009 (6)
January 2009 (7)
December 2008 (9)
November 2008 (8)
October 2008 (2)
July 2008 (9)
June 2008 (12)
May 2008 (2)
December 2007 (1)
November 2007 (3)
October 2007 (1)
September 2007 (16)
August 2007 (1)
Labels
aesthetics
(1)
attention
(1)
berthouze
(1)
biometrics
(1)
body language
(1)
Bogost
(1)
boredom
(1)
Calleja
(1)
Caplan
(1)
chao
(1)
cognition
(2)
cognitive model
(1)
cognitive science
(1)
Consalvo
(1)
consciousness
(1)
cued-recall
(1)
culture
(1)
dead space
(1)
debrief
(1)
Desurvivre
(1)
eeg
(1)
emg
(1)
engagement
(2)
epistemology
(1)
experience
(3)
experience design
(1)
facial expression
(1)
Federoff
(1)
flow
(1)
fuga
(1)
fulton
(1)
gunn
(1)
half life 2
(1)
halo
(1)
hermeneutics
(1)
heuristics
(1)
hopson
(1)
ia
(1)
immersion
(3)
information architecture
(1)
interactions
(1)
isbister
(1)
koelsch
(1)
laitinen
(2)
laurel
(1)
Lindley
(1)
lucas
(1)
Marketing
(1)
McGonigal
(1)
microsoft game user research
(8)
Mirror's Edge
(1)
Nacke
(1)
nichols
(1)
okami
(2)
pagulayan
(4)
phd
(1)
physiology
(1)
plants vs zombies
(1)
play diary
(16)
presence
(1)
psychology
(1)
psychonauts
(2)
schema
(1)
script
(1)
semiotics
(1)
Sessersten
(1)
Sidhe Interactive
(1)
steury
(1)
takatalo
(1)
Toth
(1)
Usability Testing
(1)
user experience
(2)
UX
(2)
virtua tennis
(1)
Wii sports resort
(1)
Wynards
(1)
No comments:
Post a Comment