Game Taxonomies: A High Level Framework for Game Analysis and Design
@article{ChristianElverdam01012007,
author = {Elverdam, Christian and Aarseth, Espen},
title = {{Game Classification and Game Design: Construction Through Critical Analysis}},
journal = {Games and Culture},
volume = {2},
number = {1},
pages = {3-22},
doi = {10.1177/1555412006286892},
year = {2007},
abstract = {This article discusses the viability of the open-ended game classification model described in "A Multi Dimensional Typology of Games." The perspectives of such a model is discussed with emphasis on how a structural theory of games can contribute to game design and the development of formal and semiformal game design methods, such as Game Design Patterns.
},
URL = {http://gac.sagepub.com/cgi/content/abstract/2/1/3},
eprint = {http://gac.sagepub.com/cgi/reprint/2/1/3.pdf}
}
THE GAME DESIGN PATTERNS PROJECT
Genre and the Video Game
Activity Group Definitions
Game Classification
Monday 8 December 2008
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