Sunday 21 June 2009

Play Diary: Virtua Tennis 2009

Nice title & main screen. Simple.

Play Motion Plus movie resets console & returns to main screen (might be just my dodgy version.)

Training:
When choosing the training session, I thought the big right / left arrows would move the whole set (page) of sessions. Instead it just moves them one by one. This is an example of a developer implementing their own version of a scroll bar, but in so doing they break consistency with other scroll bars (which have lots of usability testing already done on them.) - some kind of visual feedback would help; it's very hard to see any difference in the boxes as they all look very alike. Even a sliding transition would help - currently box A is immediately replaced with box B. Maybe indicate the ones you've already done successfully?

"Select your control method"
Why doesn't it remember my previously selected controller (MotionPlus)? Also why can't I see all the options at once (there are left/right arrows for controller type, but L/R handed are both shown simultaneously.)

The three part "VT Coach" screen is a nice idea, but really doesn't help with the training. "Twist your body" - I did that *loads* but it didn't seem to make any difference. The little pictures don't do a good job of showing the necessary *movement*.
"The Wiimote should be held on it's side" (does that mean with the buttons facing left instead of the normal up?)
Also, this screen uses a button "Ready", but there's no pointer control. Confusing - tried to point at the screen and click on it. Until you've seen that this button automatically goes orange after a (long) time it's not clear that this indicates that it's inactive. In a windows environment this only makes sense when seen next to other items that are in the different state; this screen only has the one button so there's nothing to compare it to that would indicate that grey means "unavailable". Why does it take so long for the button to turn orange anyway? (again, might be my version of the disc)

Not clear how to make the opponent serve the ball. There's a bit 1 in a circle on screen. I tried pressing the 1 button but that doesn't seem to work. Tried the A button but that doesn't work either. Seems like you have to press A many times while pointing at the screen. Weird, inconsistent behaviour with no feedback when you press the right or wrong button, so I have to just mash a lot.

Lag between motion and avatar is disconcerting. Doesn't appear to be 1-1 motion...?
Targeting left & right - no idea if I'm doing it right, and why not. Would like some feedback (other than binary Success/Failure - repeatedly saying "Fail!" to a student is not good encouragement!) Wouldn't it be possible to analyse the player's stroke, visually represent it relative to the kind of stroke they're supposed to do, then allow them to practice with this 'ghost'? Would be much faster than going through the whole process of receiving the ball, returning, seeing "Fail!" then starting again. Assume they'll fail for the first few times and help with it! Also passing the training should be based on being able to reproduce the move consistently. I finally got 3 successful shots (but mixed in with about 8 failures) - this means I can do the move sufficiently well?!
Would be a good Usability question to ask the player to describe how they do each shot after they've passed - good test to see whether they really learnt anything.

When trying to do a soft shot:
Annoyed at how the avatar runs around like a nutter! Also how sometimes he'll stand further away from the ball than necessary, so when I swing he's not close enough to hit it; he had plenty of time to get to the ball, he just ran around stupidly. Seems that when I move the Wiimote back he'll stop running - but then he'll actually initiate the swing even if I haven't! Grr!

Training's frustrating and boring. Gave up after intermediate 9. Why not incorporate training as part of the first play through? I feel like it's optional (and not going to help me anyway.)

Player selection screen: Good that it has equal male / female split. Would have liked to order by country. Also would have liked to see player stats (what does "various shots" mean? "Tactical player" - surely that's up to my performance...?)
After selecting player 1, why am I asked to select player 2 in a 1 player game? Is this for the computer? Then why does it not indicate that?

What's with the cheesy rock music? Horrible!
Game is slightly more interesting than training. At one point I started to feel like I might actually be getting it.
Frame rate seems pretty low, but the graphics are quite low quality, so I don't know why this would be.

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According to IGN you can control the avatar with the Nunchuck - I didn't see any mention of this in the game at all! They also say that this is a better option because the AI is pretty poor at it.
They also confirm that the MotionPlus controls are difficult.
They also comment on the low framerate, poor quality graphics and annoying music. Glad my thoughts are echoed by pro reviewers!

Videogamer also comment on the lack of auto-detection of Wiimote type.

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Options -> How To
There are Back / Next buttons (in grey - doesn't this mean unavailable...?) but the screens also automatically switch over after a time period. This is annoying as it's too short for me to read and absorb all of the information.
It looks like I am supposed to hold the remote on its side, with the buttons pointing to the left. Why is that? Why couldn't they write the game to allow me to hold it the normal way?
They mention the "Visual Assist" - but where is it? How do I enable it?

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When setting up an Exhibition mode (in the Play option on the main screen) there's a button in the top right called "Rules" (greyed out, but still available...) but it doesn't tell you the rules, it just toggles between a screen with Game mode, type, players, court ... and a screen with games, sets, tiebreaks, server, ai.

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Session 2:

Played through remaining Intermediate tutorials. Emphasised orientation of Wiimote upon impact (also held with buttons facing left / on the side.)
Couldn't get the hang of slices in Advanced.
Played a match, felt much more in control. Won 1 game, lost match.

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