Tuesday 24 February 2009

Audio

J. R. Parker and John Heerema, “Audio Interaction in Computer Mediated Games,” International Journal of Computer Games Technology, vol. 2008, Article ID 178923, 8 pages, 2008. doi:10.1155/2008/178923


@inproceedings{
author={Mark Grimshaw and Gareth Schott},
year={2007},
publisher={The University of Tokyo},
pages={474--481},
title={Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters},
editor={Baba Akira},
address={Tokyo},
booktitle={Situated Play},
month={September},
url={http://www.digra.org/dl/display_html?chid=07311.06195.pdf}
}

@phdthesis { ,
title = {The Acoustic Ecology of the First-Person Shooter},
year = {2007},
school = {University of Waikato},
type = {PhD},
abstract = {This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s) and soundscape(s) in the first-person shooter (FPS) game, and the relationships between them, may be construed as an acoustic ecology. It explores the idea that the single-player FPS game acoustic ecology has the basic components of player and soundscape and that the relationships between these two lead to the creation and perception of a variety of spaces within the game world constituting a significant contributing factor to player immersion in that world. Additionally, in a multiplayer FPS game, these individual acoustic ecologies form part of a larger acoustic ecology which may be explained through autopoietic principles.

There has been little written on digital game sound (much less on FPS game sound) and so the research contained within this thesis is an important contribution to the Game Studies field. Furthermore, the elaboration of the hypothesis provides insight into the role of sound in the perception of a variety of spaces in the FPS game, and player immersion in those spaces, and this has significance not only for Game Studies but also for other disciplines such as virtual environment design and the study of real-world acoustic ecologies.

A text-based methodology is employed in which literature from a range of disciplines is researched for concepts relevant to the hypothesis but, where necessary, new concepts will be devised. The aim of the methodology is to construct a conceptual framework which is used to explicate the hypothesis and which may, with future refinement, be used for the study of sound in digital game genres other than FPS.},
URL = {http://sirfragalot.com/mainsite/phd.html},
author = {Grimshaw, Mark}
}



Lots more on DigiPlay

No comments: