Wednesday 18 February 2009

Cued-recall Debrief

@inproceedings{1108403,
author = {Bentley,, Todd and Johnston,, Lorraine and von Baggo,, Karola},
title = {Evaluation using cued-recall debrief to elicit information about a user's affective experiences},
booktitle = {OZCHI '05: Proceedings of the 17th Australia conference on Computer-Human Interaction},
year = {2005},
isbn = {1-59593-222-4},
pages = {1--10},
location = {Canberra, Australia},
publisher = {Computer-Human Interaction Special Interest Group (CHISIG) of Australia},
address = {Narrabundah, Australia, Australia},
abstract = {While affect and emotion are recognised as important factors in the success of many systems, there is a lack of methods to effectively address these during evaluation. The present study explores the use of the cued-recall debrief methodology, a form of situated recall, as a method to elicit information about user affect during system use. The results indicate that the cued-recall debrief can successfully elicit information about user affect while playing computer games. The cued-recall debrief methodology requires minimal equipment, and is easy to apply - both factors that enhance its viability for use in industry.}
}

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