Tuesday 10 March 2009

Play Diary: House of the Dead: Overkill

First session: solo

Confused about the menu screen to select play mode / options / etc. Thought I was choosing a character to play as.
Couldn't enter a profile name, always returned to previous menu whenever I pressed A or B, even on the keyboard.
Wasn't clear what the Nunchuck did, thought it might have something to do with changing camera orientation (read it on a review), but then thought it might be a selector for branching camera paths - as in Dragon's Lair (Arcade).
Crashed when I first killed Jasper.

---

Second session: solo

Completed game with no issues.

Disappointed by the short play-through time. Was hoping for more extras or unlockables (e.g., in Resident Evil 4.) However, did notice the tiny number of coders, artists and animators in the credits :-)

---

Third session: 2-player co-op

Both players were really annoyed at not being able to skip cutscenes!
Second player particularly found their content to be annoying.
Guesstimated that cutscenes occupy about 1/3 of the total "play through" time. Considered this to be a pretty cheap trick to extend the apparent duration.



Yahtzee's take on it.

---

Fourth Session: with player 2, and new players 3 & 4.
Much more fun being had!
(alcohol consumed)
Prior in the evening had been playing alternating 2-player Mario Kart (without steeringwheels).
Playing Director's Cut.
Seems harder, more interesting. Quite engaging and exciting for the players and spectators. Myself and Player 2 instructed player 3 while he played. Player 4 watched.
Being able to skip the cutscenes helps greatly, allowing play to continue to the fun parts of the game.
Sound track commented on to be good. "I like this music ..." (repetitive dance tune) "... Ok I'm bored of it now."

"Can we swap sides?" (of the settee, because Players 2 & previous session's Spectator (now playing) were playing on opposite sides of the screen (i.e., blue left, red right).

Players 3 & 4 have left.

No comments: